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Friday Q&A 2011-06-17: gdb Tips and Tricks
by Mike Ash  

It has been said that programming is simply the art of debugging an empty file. While this is a bit of a narrow minded view of things, the fact is that debugging is hugely important to any serious programming. There are a lot of different ways to debug programs, ranging from writing logs to blinking a light to simply inspecting the contents of memory on a crashed system. However, the debugger is one of the most powerful tools for debugging, as you might expect, since it allows deep inspection and modification of a running program without having to anticipate your debugging needs in advance. Although lldb, the new debugger from the LLVM project, is quickly gaining functionality, the gold standard for debugging Cocoa apps is still gdb. Today I'm going to discuss how to use gdb and various tips and tricks for getting the most out of it, a topic suggested by Luis de la Rosa.

Getting Started
Most Cocoa programmers access gdb though Xcode's debugger, which is really just a graphical wrapper around gdb. While this is useful, it can also get in the way, and it fails to expose a lot of useful capabilities. Because of this, I'm going to cover the use of gdb directly. Virtually everything I discuss can be used at the (gdb) prompt in Xcode's debugger console as well, but by learning to use gdb on its own, you'll have a better idea of just what's happening behind the scenes. It can also be inconvenient to use the Xcode debugger in some circumstances, and in those cases it's good to be fluent in using gdb directly.

First, let's create an example program to debug:

    #import <Foundation/Foundation.h>

    int main(int argc, char **argv)
        NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
        NSLog(@"Hello, world!");
        [pool release];

        return 0;

We'll compile it with the -g flag to tell the compiler to emit debug symbols:

    gcc -g -framework Foundation test.m

To run it in the debugger, simply invoke gdb with the binary as the parameter, which in this case is a.out:

    gdb a.out

A bunch of legal mumbo jumbo gets dumped, but eventually we are presented with a prompt:


The debugger is loaded as well as the program we just built. Note, however, that the program has not actually been executed yet. The debugger stops here to give us a chance to set things up before starting the program to be debugged. Here, there's no setup to do, so we'll just run it:

    (gdb) run
    Starting program: /Users/mikeash/shell/a.out 
    Reading symbols for shared libraries .++++....................... done
    2011-06-16 20:28:53.658 a.out[2946:a0f] Hello, world!

    Program exited normally.

Let's insert a bug into the program and try it again. Without repeating the entire thing, here are the pertinent bits:

    int x = 42;
    NSLog("Hello, world! x = %@", x);

And now we get a nice crash when running in the debugger:

    (gdb) run
    Starting program: /Users/mikeash/shell/a.out 
    Reading symbols for shared libraries .++++....................... done

    Program received signal EXC_BAD_ACCESS, Could not access memory.
    Reason: 13 at address: 0x0000000000000000
    0x00007fff84f1011c in objc_msgSend ()

Rather than just tossing us back to the shell as would happen if we ran the program directly, gdb halts the program but leaves it in memory, allowing us to inspect it. The first thing we want to do is see where the program crashed. From the initial output from gdb, we can see that it crashed in objc_msgSend_fixup, but that doesn't tell us where it's crashing in our code. To find this out, we want to get a listing of the call stack of the current thread. This can be done with the backtrace command, or simply abbreviated as bt:

    (gdb) bt
    #0  0x00007fff84f1011c in objc_msgSend ()
    #1  0x00007fff864ff30b in _CFStringAppendFormatAndArgumentsAux ()
    #2  0x00007fff864ff27d in _CFStringCreateWithFormatAndArgumentsAux ()
    #3  0x00007fff8657e9ef in _CFLogvEx ()
    #4  0x00007fff87beab3e in NSLogv ()
    #5  0x00007fff87beaad6 in NSLog ()
    #6  0x0000000100000ed7 in main () at test.m:10

Now we can see that it's crashing in the call to NSLog. Let's see exactly where the call is. Although this is obvious in such a small program, this can be handy in bigger ones. First we need to jump up to the stack frame which contains our code, in this case #6. We'll do this using the up command, which allows us to move between stack frames:

    (gdb) up 6
    #6  0x0000000100000ed7 in main () at test.m:10
    9       NSLog("Hello, world! x = %@", x);

This not only shows us the stack frame, but also the line of code in question. If we wanted to go back down the stack from here, the down command will do this. To get more context, we can use the list command, abbreviated as l:

    (gdb) l
    6   int main(int argc, char **argv)
    7   {
    8       NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    9       int x = 42;
    10      NSLog("Hello, world! x = %@", x);
    11      [pool release];
    13      return 0;
    14  }

Of course, we can see all of the code by simply opening test.m in a text editor and looking at line 9, but it's sometimes convenient to inspect the code directly from the debugger.

At this point, now that we see the line in question, it should be obvious that we're missing a @ from the beginning of the format string. Let's fix that and re-run the program.

    (gdb) run
    Starting program: /Users/mikeash/shell/a.out 
    Reading symbols for shared libraries .++++....................... done

    Program received signal EXC_BAD_ACCESS, Could not access memory.
    Reason: KERN_INVALID_ADDRESS at address: 0x000000000000002a
    0x00007fff84f102b3 in objc_msgSend_fixup ()
    (gdb) bt
    #0  0x00007fff84f102b3 in objc_msgSend_fixup ()
    #1  0x0000000000000000 in ?? ()

Unfortunately, it still crashes. Worse, the stack got screwed up and we can't even see where objc_msgSend_fixup is being called from. To figure out which line of code is at fault, let's set a breakpoint so that the debugger will stop on the first line of code. This is done using the break command, abbreviated as b. It can take a symbol or a file:line combination:

    (gdb) b test.m:8
    Breakpoint 1 at 0x100000e8f: file test.m, line 8.

The debugger tells us that the breakpoint is set. This is breakpoint 1, which is useful in order to disable, enable, or delete the breakpoint later (using, surprise, the disable, enable, and delete commands). Now we can run the program again:

    (gdb) run
    The program being debugged has been started already.
    Start it from the beginning? (y or n) y
    Starting program: /Users/mikeash/shell/a.out 

    Breakpoint 1, main (argc=1, argv=0x7fff5fbff628) at test.m:8
    8       NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];

The debugger is now stopped on the line of code in question. This lets us take control before the crash actually occurs. Now, we'll step through the code line by line to see which line is crashing. The next command, abbreviated as n, will do this:

    (gdb) n
    9       int x = 42;
    10      NSLog(@"Hello, world! x = %@", x);

    Program received signal EXC_BAD_ACCESS, Could not access memory.
    Reason: KERN_INVALID_ADDRESS at address: 0x000000000000002a
    0x00007fff84f102b3 in objc_msgSend_fixup ()

Note that simply hitting return will tell the debugger to repeat the last command, so the above does next three times. Now we can see that the crash is once again on the NSLog, even though we can't get a good backtrace. This is hopefully enough for us to realize that this second crash is due to using %@ instead of %d to print an int. The address that it crashed on, 0x000000000000002a, is 42 in hexadecimal, and comes from treating x like a pointer.

Printing Values
Printing the value of variables or expressions is extremely useful for debugging. This can be done using the print command, abbreviated as p:

    (gdb) p x
    $1 = 42

The format of the output can be controlled by using /format after the p command, where format is a format letter known to gdb. Useful format letters include x for hexadecimal, c for char, and a for address:

    (gdb) p/x x
    $2 = 0x2a

The po command, short for print-object will print the description of an Objective-C object. It works by sending the debugDescription message to the object, which is usually equivalent to the more familiar description message. For example, we can check out that lovely autorelease pool:

    (gdb) po pool
    <NSAutoreleasePool: 0x10010e820>

These commands can also take complete expressions. For example, let's check out the method signature of NSObject's -debugDescription method:

    (gdb) po [NSObject instanceMethodSignatureForSelector: @selector(debugDescription)]
    <NSMethodSignature: 0x10010f320>
        number of arguments = 2
        frame size = 224
        is special struct return? NO
        return value: -------- -------- -------- --------
            type encoding (@) '@'
            flags {isObject}
            modifiers {}
            frame {offset = 0, offset adjust = 0, size = 8, size adjust = 0}
            memory {offset = 0, size = 8}
        argument 0: -------- -------- -------- --------
            type encoding (@) '@'
            flags {isObject}
            modifiers {}
            frame {offset = 0, offset adjust = 0, size = 8, size adjust = 0}
            memory {offset = 0, size = 8}
        argument 1: -------- -------- -------- --------
            type encoding (:) ':'
            flags {}
            modifiers {}
            frame {offset = 8, offset adjust = 0, size = 8, size adjust = 0}
            memory {offset = 0, size = 8}

When using class methods like this, the debugger occasionally becomes obstinate and refuses to recognize class names. To work around this, use NSClassFromString to obtain the class in the expression:

    (gdb) po [NSClassFromString(@"NSObject") instanceMethodSignatureForSelector: @selector(debugDescription)]

We can also print the result of messages which return primitive values. However, gdb is not smart enough to figure out the return type in this case, so we have to tell it by adding a cast to the expression:

    (gdb) p [NSObject instancesRespondToSelector: @selector(doesNotExist)]
    Unable to call function "objc_msgSend" at 0x7fff84f100f4: no return type information available.
    To call this function anyway, you can cast the return type explicitly (e.g. 'print (float) fabs (3.0)')
    (gdb) p (char)[NSObject instancesRespondToSelector: @selector(doesNotExist)]
    $5 = 0 '\000'

gdb also isn't always smart about Cocoa-specific typedefs like BOOL, so in this case I've used the equivalent char. While you want to call things by their proper names when writing code, when debugging it's usually perfectly fine to play a little fast and loose with things like type names, as long as they're equivalent on the architecture you're currently debugging.

You'll notice that when using p, the expression is printed with something like $1 = in front of it. These are actually gdb variables, and they can be used to refer to the value of that expression later. For example, we can malloc some memory, zero it out, then free it without having to manually copy/paste the address each time:

    (gdb) p (int *)malloc(4)
    $6 = (int *) 0x100105ab0
    (gdb) p (void)bzero($6, 4)
    $7 = void
    (gdb) p *$6
    $8 = 0
    (gdb) p (void)free($6)
    $9 = void

Note that, as with methods, we usually have to explicitly inform gdb of the return type of functions we tell it to call. The same technique can be used with objects, although unfortunately the po command doesn't save its return value to a variable, so we have to first do a p and then follow it with a po of the new variable:

    (gdb) p (void *)[[NSObject alloc] init]
    $10 = (void *) 0x100105950
    (gdb) po $10
    <NSObject: 0x100105950>
    (gdb) p (long)[$10 retainCount]
    $11 = 1
    (gdb) p (void)[$10 release]
    $12 = void

Inspecting Memory
Sometimes, printing a single value isn't enough. Instead, we want to print out the contents of a whole bunch of memory at once. The oddly named x command can do this for us.

The x command looks like this: x/format address. The address is an expression which evaluates to the address of the memory you want to inspect. The format gets a little trickier, because the syntax is extremely dense. The format consists of three components. The first component is the number of items to print, as a plain text integer. The second component is a format letter. The full list can be found by typing help x at the (gdb) prompt, but useful ones include x for hexadecimal, d for decimal, and c for char. The last component is a size letter. The size letter is one of b, h, w, or g, which correspond to 1, 2, 4, and 8 bytes, respectively. For example, to print eight four-byte hex components at ptr:

    (gdb) x/4xw ptr

More concretely, let's inspect the contents of the NSObject class:

    (gdb) x/4xg (void *)[NSObject class]
    0x7fff70adb468 <OBJC_CLASS_$_NSObject>: 0x00007fff70adb440  0x0000000000000000
    0x7fff70adb478 <OBJC_CLASS_$_NSObject+16>:  0x0000000100105ac0  0x0000000100104ac0

I won't get into the details of interpreting all of these values, but you can see that it's easy to get a raw dump of the contents. Let's try another one, this time taking a look at what an NSObject instance looks like:

    (gdb) x/1xg (void *)[NSObject new]
    0x100105ba0:    0x00007fff70adb468

Notice how the beginning of this object contains the same value as the location of the NSObject class shown just above.

Using the i format, for instruction, we can even dump a disassembly of a particular location in memory:

    (gdb) x/5iw main
    0x100000e50 <main>: push   %rbp
    0x100000e51 <main+1>:   mov    %rsp,%rbp
    0x100000e54 <main+4>:   sub    $0x20,%rsp
    0x100000e58 <main+8>:   mov    %edi,-0x14(%rbp)
    0x100000e5b <main+11>:  mov    %rsi,-0x20(%rbp)

There is also a dedicated disas command, which produces largely the same output.

Setting Variables
Sometimes it's useful not only to inspect data, but actually alter it. To sent the contents of a variable, simply use the set command:

    (gdb) set x = 43

An arbitrary expression can be used for the new value. To assign a variable to a new object, you can do:

    (gdb) set obj = (void *)[[NSObject alloc] init]

This can be handy to create places in your program where you want it to wait for you to manipulate it with the debugger for some reason. Write what appears to be an infinite loop, checking a variable which never changes:

    NSLog(@"Waiting for debugger....");

    volatile int debugged = 0;

Once it reaches this loop, you can hop into the debugger and make the program continue by changing the variable:

    (gdb) set debugged = 1
    (gdb) continue

Note that it's necessary to declare the variable as volatile to ensure that the compiler doesn't simply optimize away the check altogether.

A breakpoint is a location in the program where, if execution reaches that location, the program is stopped and the debugger activates. As mentioned previously, a breakpoint can be made with the break command, abbreviated as b. There are several forms which can be used to indicate the target of a breakpoint:

Breakpoints can be toggled on and off using enable and disable on the breakpoint number. If you want to remove one completely, use delete. To get a list of all existing breakpoints, use the info breakpoints command, which can be abbreviated as info b or even just i b.

Breakpoints can be made conditional by adding if followed by an expression after the breakpoint target. In this case, the debugger only pauses execution of the program when the condition evaluates to true. For example, to break on a method only if the parameter is equal to 5:

    (gdb) b -[Class myMethod:] if parameter == 5

Finally, breakpoints can have commands added to them. To do this, type commands followed by the breakpoint number. If you want to add commands to a breakpoint you just set, you don't need to provide the number. Breakpoint commands are just a list of standard gdb commands terminated by end. This is useful if you know you always want to do something whenever a particular breakpoint is hit. For example, let's say you wanted a backtrace from every NSLog call:

    (gdb) b NSLog
    Breakpoint 4 at 0x7fff87beaa62
    (gdb) commands
    Type commands for when breakpoint 4 is hit, one per line.
    End with a line saying just "end".

Now, whenever NSLog is hit, the debugger will automatically print a backtrace before pausing the program and showing the (gdb) prompt.

Sometimes you simply want the debugger to print some information but not pause the program. This effectively allows you to add logging statements on the fly. To do this, simply put continue at the end of your breakpoint commands, and execution will immediately resume. Here's an example of setting a breakpoint which dumps a backtrace, prints a parameter, and then continues:

    (gdb) b -[Class myMethod:]
    Breakpoint 5 at 0x7fff864f1404
    (gdb) commands
    Type commands for when breakpoint 5 is hit, one per line.
    End with a line saying just "end".
    >p parameter

One final useful tidbit is the return command, which causes the currently executing function to return control to its caller. If a parameter is given, that value is returned. This can be used to disable functions or methods altogether. For example, to turn off NSLog:

    (gdb) commands
    Type commands for when breakpoint 6 is hit, one per line.
    End with a line saying just "end".

While these tricks are extremely useful, it's important to note that any time gdb gets involved with the target program, performance takes a huge hit. A trick like the above will disable NSLog, but it will also make each call to NSLog take significantly longer, because each call has to break into the debugger, the debugger has to execute the commands given, and every action involves a bunch of tricky cross-process manipulation. Usually this is fine, but you generally wouldn't want to do something like put a conditional breakpoint on objc_msgSend, as it will cause your app to take forever to do anything.

Function and Method Arguments Without Source
Sometimes you end up in code where you don't have the source. Frequently you end up with a crash or other misbehavior occurring deep in Cocoa, and you need to figure out what's going wrong. One of the most useful things you can do at this point is to inspect the arguments to the function or method in question to try to figure out what's going on.

Clark Cox has an excellent reference on how parameters are represented at the machine level on various architectures. It doesn't cover ARM (iOS devices), but fortunately ARM is easy: parameters are passed in order in registers $r0, $r1, $r2, and $r3. Note that for all of the architectures which pass parameters in registers (all of them besides i386), these can only be reliably used at the very beginning of the function, as it's likely that the registers in question will be reused for other data as the function proceeds.

As an example, we can print the argument passed to NSLog:

    Breakpoint 2, 0x00007fff87beaa62 in NSLog ()
    (gdb) po $rdi
    Hello, world!

This can also be extremely useful when using breakpoint conditions. As an example, let's say that a mysterious call to NSLog is resulting in a crash, but it's impractical to put a general breakpoint there because it's called too frequently. However, we can write a breakpoint condition based on the content of the log:

    (gdb) break NSLog if (char)[$rdi hasPrefix: @"crashing"]

When doing this sort of thing, keep in mind that the first two parameters to methods are taken up by self and _cmd, so your explicit parameters will start out at $rdx (on x86_64) or $r2 (on ARM).

Debugging Exceptions
Exceptions are thrown in Objective-C with the runtime function objc_exception_throw. It's extremely useful to keep a breakpoint on this function, since exceptions are usually rare in Objective-C and when they do happen, it's often the first sign of something going seriously wrong. Without a breakpoint here, you'll generally only find out about the exception after it's been caught, so you have no information about where it was thrown.

With a breakpoint set, you'll stop as the exception is being thrown, which gives you the opportunity to see the full stack trace of what's throwing it, and inspect your program to figure out why. However, the breakpoint stops before any information about the exception is logged. Fortunately, this is easy to work around. The exception being thrown is the first (and only) argument to objc_exception_throw, so it can be printed using the techniques discussed above for accessing the arguments of a function without that function's source code.

In this modern age, we work with a lot of multithreaded code, and it's important to be able to deal with that in the debugger. Here's some quick GCD code that spins off a few background threads and just sits:

    dispatch_apply(3, dispatch_get_global_queue(0, 0), ^(size_t x){

I'll run this in the debugger, then use control-C to stop execution while it's sleeping:

    (gdb) run
    Starting program: /Users/mikeash/shell/a.out 
    Reading symbols for shared libraries .+++........................ done
    Program received signal SIGINT, Interrupt.
    0x00007fff88c6ff8a in __semwait_signal ()
    (gdb) bt
    #0  0x00007fff88c6ff8a in __semwait_signal ()
    #1  0x00007fff88c6fe19 in nanosleep ()
    #2  0x00007fff88cbcdf0 in sleep ()
    #3  0x0000000100000ea7 in __main_block_invoke_1 (.block_descriptor=0x1000010a0, x=0) at test.m:12
    #4  0x00007fff88cbbbc8 in _dispatch_apply2 ()
    #5  0x00007fff88cb31e5 in dispatch_apply_f ()
    #6  0x0000000100000e6a in main (argc=1, argv=0x7fff5fbff628) at test.m:11

This is pretty much what we'd expect. Notice how dispatch_apply is smart enough to borrow the main thread to execute one of the blocks. But how about the other two blocks, which are running on a background thread somewhere? We can get a list of all threads with the info threads command:

    (gdb) info threads
      3 "com.apple.root.default-priorit" 0x00007fff88c6ff8a in __semwait_signal ()
      2 "com.apple.root.default-priorit" 0x00007fff88c6ff8a in __semwait_signal ()
    * 1 "com.apple.root.default-priorit" 0x00007fff88c6ff8a in __semwait_signal ()

The * next to thread 1 indicates that this is the one we're currently on. Let's see what thread 2 is up to. We can switch with thread 2, then get a backtrace from there:

    (gdb) thread 2
    [Switching to thread 2 (process 4794), "com.apple.root.default-priority"]
    0x00007fff88c6ff8a in __semwait_signal ()
    (gdb) bt
    #0  0x00007fff88c6ff8a in __semwait_signal ()
    #1  0x00007fff88c6fe19 in nanosleep ()
    #2  0x00007fff88cbcdf0 in sleep ()
    #3  0x0000000100000ea7 in __main_block_invoke_1 (.block_descriptor=0x1000010a0, x=1) at test.m:12
    #4  0x00007fff88cbbbc8 in _dispatch_apply2 ()
    #5  0x00007fff88c4f7f1 in _dispatch_worker_thread2 ()
    #6  0x00007fff88c4f128 in _pthread_wqthread ()
    #7  0x00007fff88c4efc5 in start_wqthread ()

There we can see that this second block is running on a dispatch worker thread being managed by the pthread_wqthread system. This is useful, but a bit tedious. We only have three threads, but what if we had 300? We can apply a command to all threads using thread apply all. To get a backtrace of each thread, we can do thread apply all backtrace, or as an amusingly dense shortcut, t a a bt:

    (gdb) t a a bt

    Thread 3 (process 4794):
    #0  0x00007fff88c6ff8a in __semwait_signal ()
    #1  0x00007fff88c6fe19 in nanosleep ()
    #2  0x00007fff88cbcdf0 in sleep ()
    #3  0x0000000100000ea7 in __main_block_invoke_1 (.block_descriptor=0x1000010a0, x=2) at test.m:12
    #4  0x00007fff88cbbbc8 in _dispatch_apply2 ()
    #5  0x00007fff88c4f7f1 in _dispatch_worker_thread2 ()
    #6  0x00007fff88c4f128 in _pthread_wqthread ()
    #7  0x00007fff88c4efc5 in start_wqthread ()

    Thread 2 (process 4794):
    #0  0x00007fff88c6ff8a in __semwait_signal ()
    #1  0x00007fff88c6fe19 in nanosleep ()
    #2  0x00007fff88cbcdf0 in sleep ()
    #3  0x0000000100000ea7 in __main_block_invoke_1 (.block_descriptor=0x1000010a0, x=1) at test.m:12
    #4  0x00007fff88cbbbc8 in _dispatch_apply2 ()
    #5  0x00007fff88c4f7f1 in _dispatch_worker_thread2 ()
    #6  0x00007fff88c4f128 in _pthread_wqthread ()
    #7  0x00007fff88c4efc5 in start_wqthread ()

    Thread 1 (process 4794):
    #0  0x00007fff88c6ff8a in __semwait_signal ()
    #1  0x00007fff88c6fe19 in nanosleep ()
    #2  0x00007fff88cbcdf0 in sleep ()
    #3  0x0000000100000ea7 in __main_block_invoke_1 (.block_descriptor=0x1000010a0, x=0) at test.m:12
    #4  0x00007fff88cbbbc8 in _dispatch_apply2 ()
    #5  0x00007fff88cb31e5 in dispatch_apply_f ()
    #6  0x0000000100000e6a in main (argc=1, argv=0x7fff5fbff628) at test.m:11

Here we can easily see the entire program's thread state at a glance. If we want to inspect a particular thread more thoroughly, we can easily switch to a given thread using the thread command, then use other debugger commands as usual.

Attaching to a Running Process
The debugger is normally used by having it start the target program, but sometimes that isn't practical. Maybe your program started misbehaving in the middle of a run where you didn't use the debugger, or maybe you need to investigate a situation where the program is already being started by something else, like launchd, and it's inconvenient to get the debugger involved in the start.

In this scenario, it's handy to be able to attach the debugger to a process which is already running. This can be done by telling gdb to attach to a particular pid, either when starting gdb from the command line:

    $ gdb attach 12345

Or from the gdb command prompt after starting it separately:

    (gdb) attach 12345

Once attached, everything behaves pretty much like it would if you had started the program directly from the debugger. Once exception to this is that if you quit the debugger, it will simply detach the program rather than killing it as it would normally do.

Command Line Arguments and Environment Variables
Providing command line arguments and environment variables is easy but not completely straightforward. If you try to provide command line arguments in the shell, gdb will think that you're giving it more files to examine, and it will complain:

    $ gdb /bin/echo hello world
    Excess command line arguments ignored. (world)
    /Users/mikeash/shell/hello: No such file or directory

Instead, command line arguments are provided to the run command at the gdb prompt:

    (gdb) run hello world
    Starting program: /bin/echo hello world
    Reading symbols for shared libraries +. done
    hello world

Environment variables can be set in the shell prior to starting gdb, but they will be visible to gdb as well. Often, this is fine, but if you're manipulating something which can have a major effect on every program that it touches, like setting DYLD_INSERT_LIBRARIES, it's a bad idea to put them into gdb as well. In this case, the set env command can be used to set environment variables only for the target:

    (gdb) set env DYLD_INSERT_LIBRARIES /gdb/crashes/if/this/is/inserted.dylib

That wraps up today's exploration of gdb. It's a difficult but powerful tool. Being able to fluently use gdb from the command line is often the difference between throwing up your hands in despair or tediously adding logging statements, and quickly diving in and getting the information you need to solve your problem.

gdb goes much deeper than I discussed here. For more information, consult its extensive internal help system by entering help at the prompt. Every command has help as well, which can be accessed with help command.

As usual, come back in two weeks for the next Friday Q&A. Until that time, enjoy gdb. As always, Friday Q&A is driven by reader suggestions, so if you have a topic you'd like to see discussed here, please send it in!

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Great article, as always. I do wish you had mentioned x/s. I often use it to inspect selectors that will be passed to objc_msgSend().
If you want to provide arguments to the target at the command-line, you can use:

gdb --args /path/to/executable arg1 arg2 etc
Thanks for the article, it's quite useful. And I have one question to add. As I'm used to running gdb from Xcode and occasionally throw in commands as I learn, are there any significant capabilities that I'm missing out by not running the debugger separately as per your advice. Perhaps something must-know for day to day Xcode development?
GOLD! Great stuff! Thanks Mike.
Running gdb separately is really only for when you can't, or at least don't want to, get Xcode involved at all. For example, debugging processes belonging to a different user, where you need to run the debugger as root, or getting gdb attached to some process for which there's no corresponding Xcode project, or unfortunate situations where you trigger bugs in Xcode which cause it to crash or otherwise fail at debugging. It's a nice skill to have because of that, but it doesn't really help except for specific situations.
My most common use of gdb is with: gdb -tui -args ....
That starts a curses interface which you can see in action here:
The first code example shouldn't have the @ before "Hello World!". You obviously need to try harder to write bugs. :-)
If you mean the very first one under Getting Started, that's intended to be a working program. The bugs come later. It was tough to come up with realistic bugs, though....
Very nice writeup, thanks a lot!

For curiosity's sake: care to give an example of something that doesn't work when using gdb from Xcode? I had the impression that – among the GUI-stuff – Xcode just offers a gdb console as well.
Oh, sorry. I didn't notice the @ got removed. I thought that line of code was just a placeholder. I obviously need to try harder to read bugs. :-)
Xcode does allow you to access nearly everything gdb can do, but there are a couple of gotchas.

One is that if you ever need to run gdb as root, say, to debug a process that runs as root, Xcode gets really inconvenient.

The other is that Xcode's GUI wrapper is buggy. I've had bugs in my code which completely destroyed Xcode's debugger due to weird data propagating up to the UI layer, but which command-line gdb handled fine.
Thanks for the examples, Mike.
Excellent article, I have found myself struggling with anything in gdb outside the basic p & po. This gave me a bunch of new things to try!
Very nice tutorial. Very nice.
Awesome article, interesting to see the things it can do with Objective-C.

Don't forget about the step and finish commands (abbreviated s and f). They let you step into and out of the current function and are very useful for navigating shallow stacks when debugging in a localized area.
Very simple and clear article. Thanks a lot.

Is it allowed to translate and post it on other forums?
Please feel free to post translations, just provide attribution and a link to the original. If you do this, I'd love to see a link to the translation even if I can't understand it!
I'm sorry for not responding sooner.
The link is http://www.cocoachina.com/bbs/read.php?tid-66525.html.
Thanks again.
Very cool, thanks!
This article is a great resource.

One thing I would add is I've found that putting in a cast for the return type when doing a print-object is not always necessary, e.g. with a method returning a string, both of these work:

(gdb) po [someObject someMethodReturningNSString]
(gdb) po (NSString *) [someObject someMethodReturningNSString]

However, if trying to call a method that takes an argument:

- (NSString *)someMethod:(NSDictionary *)dict;


(gdb) po (NSString *) [someObject someMethod:[NSDictionary dictionary]]

gives you the infamous (even though there is a return type cast)

Unable to call function "objc_msgSend" at 0x7fff84f100f4: no return type information available.

You have to cast the argument as well:

(gdb) po (NSString *) [someObject someMethod:(NSDictionary *) [NSDictionary dictionary]]

I've also found you can't pass nil - this won't work:

(gdb) po (NSString *) [someObject someMethod:(NSDictionary *) nil]

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